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UX Design Bits
Ideas Collected -
Deep appreciation for simple
UX Design -
It's not UX unless you start the conversation with who and why.
UX Design -
Change is the only constant.
Life + Software -
Good design is Simple, Fast, Smart and Delightful.
UX Design -
“Consistency is the hobgoblin of small minds” Ralph Waldo Emerson
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Organize your ideas.
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If you cannot organize your ideas how are you going to organize an application?
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“Without data, you are just another person with an opinion.”
UX Design -
You cannot think outside of the box when you are working in the box, go for a ride
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Find and focus on primary objective
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If you are not failing,
UX Design
you are not learning. -
Scope things based on impact
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Design is outside to inside.
Development is inside to outside. -
Plan
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When you have an idea, always sketch first
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Don't drill into the detail before you generate lots of ideas.
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It's cheaper to fail with a prototype than an application.
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If you are not upsetting somebody,
Focus
you are boring everybody -
“Consistency is the last refuge of the unimaginative” Oscar Wilde
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“Yeah. That is really intuitive once you showed it to me.”
Usability -
Always. Code your own prototypes. Just learn HTML, CSS and some JS!
UX Skill -
“Software needs to be opinionated.” My friend Steve
Product -
The journey is more important than the destination.
Life -
In the history of apps, nobody started or stopped using an app because of logo or color (unless they are color blind).
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If people nit-pick your solution, you didn't spend enough time framing the problem.
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Get to the point
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Sell your own ideas, don't expect anybody to buy into it
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Use animation to orient before using it to delight.
UX -
Constantly balance priorities
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Innovation is creating solutions not features.
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Design is an iterative process.
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Keep it simple
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Make it beautiful
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Never pitch from the tools you use to design.
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“If we amplify everything, we hear nothing” Jon Stewart
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Manage the viewport.
App Design
Think layers. What is fixed? What scrolls? -
I don't have the answer.
UX Design
I have a process to find it. -
A prototype can be the tool that aligns the CEO, CTO and CMO.
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Stop thinking feature.
Start thinking problem to solve. -
When you hit a wall, try going back a step in the design process and anchor the project
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If people cannot get excited about your vision, adding the details doesn't help.
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When you hit another wall,
go to sleep -
Understand the players. Interview people.
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Stay happy, kiss your family, ride your bicycle and go to yoga
Life -
Constant sharing of design direction.
Communicate -
Don't put everything into one project and ignore the world.
Balance -
The flip side is equally important, don't tune on the entire world and scatter.
Balance -
Always have a long term vision, don't lose sight of where you are going.
Product -
High quality design is functional and beautiful
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What people say. What people mean. What people do. Three completely different things.
People -
A usability test helps you understand what people will actually do.
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Without the Who and Why, we create nothing for nobody.
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You work on a team. Are all the players convinced?
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Design discovery is the most important step.
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Discovery is who, why, value, competition, constraints, trends, landscape and data.
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Don't sacrifice clarity for brevity.
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A designer knows something about everything. A developer knows everything about one thing.
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A good designer isn't afraid to throw away good ideas.
UX Skill -
Being process-oriented, not product driven, is the most important and difficult skill for a designer.
UX Skill -
Beauty is derived from the utility of the experience.
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Beauty is the harmony of elements.
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Less is more.
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Less is a bore.
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Create friendly software.
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It is simple when your users think it is simple, not when you think it is simple.
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You might need complex code to make something simple.
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Design is form and function.
If you don't have capacity for both then you are an artist or an engineer. -
UI design is enabling humans to talk to the machine.
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UX design is motivating humans to talk to the machine.
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Should I tell you what you want to hear? Or, what you need to know?
UX Consulting -
People need simple first and efficient second.
UX Consulting -
Designing an app is easy. Getting everybody convinced on direction is hard.
UX Consulting -
Spend more time selling the problem than the design solution.
UX Consulting -
Make your own list.